Management Notes

Reference Notes for Management

Research regarding video game violence suggests that _________.

Research regarding video game violence suggests that _________.

 Options:

a. boys who play violent video games become more aggressive, but girls do not
b. girls who play violent video games become more aggressive, but boys do not
c. violent video games have no connection to aggressive behavior
d. violent video games lead to an increase in aggressive thought and behavior

The Correct Answer Is:

d. violent video games lead to an increase in aggressive thought and behavior

Correct Answer Explanation: d. violent video games lead to an increase in aggressive thought and behavior

The correct answer, d, is supported by numerous studies examining the impact of violent video games on behavior. Over the years, researchers have conducted various experiments and longitudinal studies to understand the correlation between exposure to violent video games and aggressive behavior.

These studies consistently indicate a relationship between playing violent video games and an increase in aggressive thoughts and behaviors.

Several longitudinal studies have followed participants over time, tracking their gaming habits and behavior. One significant study, conducted by Anderson and Bushman in 2001, found that exposure to violent video games led to increased aggressive behavior. Moreover, a meta-analysis conducted by Craig A.

Anderson and Karen E. Dill in 2000 aggregated findings from numerous studies, concluding that exposure to violent video games correlated with heightened aggression.

The mechanism behind this connection involves the desensitization to violence and the activation of aggressive thoughts and emotions. When individuals engage in violent video games, they often identify with aggressive characters and enact violent actions within the game.

This repetitive exposure can desensitize individuals to violence, making aggressive behavior seem more acceptable or normal. Furthermore, the cognitive scripts of violence learned from these games can influence individuals to respond aggressively in real-life situations.

Now, let’s explore why the other options are not correct:

a. Boys who play violent video games become more aggressive, but girls do not:

This statement oversimplifies the relationship between gender and the impact of violent video games on aggression. Research in this area has consistently shown that both boys and girls can experience increased aggressive tendencies after exposure to violent video games.

While individual responses may vary, studies have not found a significant gender-exclusive effect. Factors such as personality traits, frequency of gameplay, and individual susceptibility to aggressive stimuli play a more significant role in determining how a person responds to violent video games, rather than their gender.

b. Girls who play violent video games become more aggressive, but boys do not:

Similarly, this statement makes an unsupported generalization based on gender. Research findings don’t support the notion that the impact of violent video games on aggression differs significantly between boys and girls.

Studies indicate that both genders can show increased aggressive thoughts and behaviors following exposure to violent video games. The influence of these games on aggression transcends gender, with other individual and environmental factors playing crucial roles in shaping behavioral outcomes.

c. Violent video games have no connection to aggressive behavior:

This statement contradicts a substantial body of research in psychology and social sciences. Over several decades, numerous studies have examined the relationship between violent video games and aggression, consistently showing a correlation between exposure to violent content and increased aggressive thoughts, feelings, and behaviors.

The evidence stems from various methodologies, including experimental studies, longitudinal research, and meta-analyses, collectively indicating a connection between violent video games and aggressive tendencies.

The desensitization to violence and the cognitive priming of aggressive behaviors through repeated exposure to violent content are among the mechanisms identified in these studies.

In essence, these alternative options oversimplify the complex relationship between violent video games and aggressive behavior by attempting to categorize the effects based solely on gender or denying the established connection altogether.

However, research in this field emphasizes the importance of considering individual differences, psychological mechanisms, and environmental factors when examining the impact of violent video games on aggression.

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